A downloadable game for Windows, macOS, and Linux

I made this game for AGBIC JAM which is based on fantasy Famicon cartridges. It is designed around one of those Cartridges with the title "Wave For Me".

This is my first finished Gamejam entry <3

I hope you have fun while playing, for more check out the rest of the description below:


C R E D I T S

This Games characters and its cover is designed by the wonderful Michael Schillingburg for his entry to this years My Famicase Exhibition.

Thank you again Michael for letting me fiddle with your Idea!

Thank you Gregor, Duc and Martin for playtesting my game during your lunch breaks!


C O N T R O L S

This game is played best on a regular keyboard with number keys (No numpad needed). Please be gentle and do not smash other peoples keyboards.


R E C O M M E N D E D   S P E C S

I ran this game on multiple windows and OSX machines before uploading, my recommended specs are build on my observation on the machines that where available to me:

  • Windows: Intel i5 with GTX 1050ti or better
  • OSX: MacBook pro (2013) or Later
  • Linux: Experimental


C O N T A C T   M E

The best way to get a hold of me is via twitter or itch.io


L I N K S

www.rrggbb.xyz

www.zuggamasta.de

@zuggamasta

C H A N G E L O G

  • Update from the 3.08.2018 - Fixed some UI elements that did not render
StatusPrototype
PlatformsWindows, macOS, Linux
Release date Aug 31, 2018
Rating
(1)
Authorzuggamasta
GenrePuzzle
Made withUnity, Blender
Tags3D, agbic, Game Jam, High Score, Non violent, Physics, typing, Unity
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard
AccessibilityInteractive tutorial
MultiplayerLocal multiplayer
Player count1 - 9

Install instructions

  • Pick your OS and click download
  • Unzip 
  • Play

Download

Download
LINUX_x86 31 MB
Download
OSX_x86 28 MB
Download
WIN_x86 24 MB

Comments

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Hi! I made a video of your game, so I thought I’d share it! I think you’ll like it :p 

All works on Lubuntu 18.04, but I can't choose the screen resolution. And I had a SEGFAULT on exit, but it's ok.

Thank you for testing! I will look into the exit mechanism to drive out the SEGFAULT.

Also there will be a UI fix + Additional levels comming in soon :)

I've ran strace without firejail sandbox and the two last strings are:

--- SIGSEGV {si_signo=SIGSEGV, si_code=SEGV_MAPERR, si_addr=0x10} ---
+++ killed by SIGSEGV (core dumped) +++

The itch's cave*.txt log has this strings about it:

user/.config/itch/apps/WAVE FOR ME/WaveForMe_ItchIO_Data/data.unity3d`, using local filesystem
[2018-09-15 @ 07:49:45.120] [launch] error while launching 44295e5c-ffb3-4412-bf6e-23ece4c1e272: killed by signal SIGSEGV
[2018-09-15 @ 07:49:45.131] [launch] crashed with killed by signal SIGSEGV
[2018-09-15 @ 07:49:45.131] [launch] killed by signal SIGSEGV
[2018-09-15 @ 07:49:45.133] [diego] diego here, looking around

I use 64-bit version of Lubuntu, maybe this is the source of the "problem". I wouldn't burrow too deep in it, because the program is fully functionable anyway. But we need a FullHD monitor to play. My monitor is 1680x1050 so I can see the most of the window. And probably I can use compize function to resize the window. I still haven't try it. Thank you for the cute and free game.